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	<title>IncentiveDirect</title>
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	<link>http://www.incentivedirect.com</link>
	<description>IncentiveDirect create online reward and motivation systems</description>
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		<title>Your incentive is not a Field of Dreams.</title>
		<link>http://www.incentivedirect.com/your-incentive-is-not-a-field-of-dreams/</link>
		<comments>http://www.incentivedirect.com/your-incentive-is-not-a-field-of-dreams/#comments</comments>
		<pubDate>Tue, 03 Apr 2012 16:08:04 +0000</pubDate>
		<dc:creator>Marty</dc:creator>
				<category><![CDATA[eBusiness]]></category>
		<category><![CDATA[Motivation]]></category>

		<guid isPermaLink="false">http://www.incentivedirect.com/?p=573</guid>
		<description><![CDATA[The danger of the "build it and they will come" approach is to think that once it has been built no further work is necessary, and that therefore all the work should be front-loaded. But when the program meets the users is when the work really starts. To be successful an incentive program must adapt over the course of the activity, with new content, new functionality, and to respond to the usage patterns that emerge.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.incentivedirect.com/wp-content/uploads/2012/04/field_of_dreams.jpg" alt="Field of Dreams" title="field_of_dreams" width="500" height="331" class="alignnone size-full wp-image-576" /></p>
<p>So many business ventures operate what I call a &#8220;field-of-dreams&#8221; business model, i.e. &#8220;build it and they will come&#8221;. There&#8217;s no need to worry about market research, prototyping, promotion, advertising, just build it. They &#8211; the audience, the customer, the user, whatever &#8211; will come.</p>
<p>Hmmm. it might have worked for Kevin Costner in a feel-good Hollywood movie, but it&#8217;s not a great business approach. Few hits happen serendipitously.</p>
<p>One example oft cited of the &#8220;field of dreams&#8221; reality distortion field is Rovio&#8217;s phenomenally successfully Angry Birds game, which started off as an iPhone application and has gone on to become a mass-market phenomenon, with follow up games across all platforms and merchandise from hundreds of licensees. But Angry Birds was not just a fluke success. Rovio developed dozens of games before hitting the jackpot with Angry Birds. Rovio didn&#8217;t just build one field of dreams hoping it would attract and audience, they built dozens, constantly refining their approach, both technically and conceptually with each one. I would argue that they designed with success in mind, and then once they had a modicum of grass-roots following, marketed the hell out of it, to grow it into the worldwide smash it became.</p>
<p><img src="http://www.incentivedirect.com/wp-content/uploads/2012/04/angry_birds.jpg" alt="Angry Birds" title="angry_birds" width="500" height="330" class="alignnone size-full wp-image-574" /></p>
<p>The same applies to an incentive program. You cannot hope that you can just launch it and it will be successful. You have to promote it to get that user engagement, and making accessing the online site a regular habit, Motivation campaigns are most effective with regular contact with users, and continuous reinforcement of the aims of the program and the benefits to be had.</p>
<p>It&#8217;s also crucial to be able to tweak things. The danger of the &#8220;build it and they will come&#8221; approach is to think that once it has been built no further work is necessary, and that therefore all the work should be front-loaded. But when the program meets the users is when the work really starts. To be successful an incentive program must adapt over the course of the activity, with new content, new functionality, and to respond to the usage patterns that emerge. As we have said before, an incentive program that does not adapt will soon become irrelevant to its participants, or it will lock-in behaviours for just doing the same old things.</p>
<p><img src="http://www.incentivedirect.com/wp-content/uploads/2012/04/field_of_dreams_02.jpg" alt="Field of Dreams" title="field_of_dreams_02" width="500" height="249" class="alignnone size-full wp-image-575" /></p>
<p>So rather than &#8220;build it and they will come&#8221;, we would advocate &#8220;plan carefully, build it quickly, communicate widely to users, then tweak in response to feedback&#8221;. It might not be as catchy, but it is more effective to pursue an iterative approach and evolve a winning solution. To continue the baseball analogy it&#8217;s about building an innings rather than trying to hit it out of the park with the first swing of the bat.</p>
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		<title>Reward programmes are not bribes</title>
		<link>http://www.incentivedirect.com/reward-programmes-not-bribes/</link>
		<comments>http://www.incentivedirect.com/reward-programmes-not-bribes/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 16:42:35 +0000</pubDate>
		<dc:creator>Marty</dc:creator>
				<category><![CDATA[Incentives]]></category>
		<category><![CDATA[Motivation]]></category>

		<guid isPermaLink="false">http://www.incentivedirect.com/?p=566</guid>
		<description><![CDATA[Since the Bribery Act 2010 came into law in July 2011, there has been a large amount of Fear, Uncertainty and Doubt that incentives, promotions and reward programmes could fall foul of it, and that companies operating such activities may be prosecuted for it. It&#8217;s a situation that is not helped by a lack of [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.incentivedirect.com/wp-content/uploads/2012/01/bribery.jpg" alt="" title="bribery" width="500" height="334" class="alignnone size-full wp-image-567" /></p>
<p>Since the Bribery Act 2010 came into law in July 2011, there has been a large amount of Fear, Uncertainty and Doubt that incentives, promotions and reward programmes could fall foul of it, and that companies operating such activities may be prosecuted for it.</p>
<p>It&#8217;s a situation that is not helped by a lack of clear guidance from lawyers, and the incentive industry itself. Nor do sensationalist headlines in the tabloids help, such as <a href="http://www.dailymail.co.uk/news/article-2069677/Royal-Mail-bribery-warning-Postmen-told-Christmas-tips-mean-jail.html?ito=feeds-newsxml">this ridiculous Daily Mail story</a> that claims that tips for the postman could land them in jail. It&#8217;s a story that manages to contradict itself, concluding with a Royal Mail spokesman saying:</p>
<blockquote><p>&#8221; &#8216;As has been the case for many years, postmen and women are able to accept Christmas tips. &#8216;They cannot, however, be accepted in return for favours or preferential treatment. It is entirely up to customers if they wish to give a tip to postmen and women at Christmas and to what value.&#8221;</p></blockquote>
<p>Under section two of the Act it is an offence if a person requests, agrees to receive, or accepts an advantage, financial or otherwise, with the intention that they or someone else perform a &#8220;relevant function or activity&#8221; improperly. Under the Act, the maximum penalty for individuals found guilty of bribery is 10 years&#8217; imprisonment and an unlimited fine. But employers can also be liable for their employees actions.</p>
<p>One of the main concern of the Serious Fraud Office, whose job it is to enforce this Act, is of companies using gifts to influence behaviour of individuals without their employers knowing about it.</p>
<p><a href="http://www.out-law.com/en/articles/2011/october/sfo-concerned-at-complaints-over-gift-incentives-lawyer-tells-out-lawcom/">This article at Out-law.com </a>tries to make sense of the Act, and includes advice from their anti-corruption expert, Barry Vitou:</p>
<blockquote "><p>&#8220;The Bribery Act makes it an offence for businesses to fail to prevent bribery by people working for or on behalf of a business. Companies can escape liability if they show that they have &#8216;adequate procedures&#8217; designed to prevent bribery in place. </p>
<p>Vitou said that it was &#8220;key&#8221; that business make &#8220;fully transparent&#8221; any incentive arrangements. Richard Alderman, SFO director, has previously stated that giving incentives can be justified but that businesses should declare what they issue. </p>
<p>&#8220;Incentive payments are normally designed for commercial reasons and are commercially justifiable,&#8221; Alderman said in a speech in May.<br />
&#8220;There are risks though. What we have been talking about with corporates is the need for transparency and, in particular, the need to know where the money goes and the fact that it is justifiable. We also talk about the need for a senior person at the corporate&#8217;s head office to have visibility of what is happening and to be satisfied that what is happening is justifiable,&#8221; he said.</p>
<p>Alderman has also previously encouraged &#8216;whistle-blowing&#8217; by corporates. </p>
<p>Vitou said that businesses issuing &#8216;special payment incentive for fast sales&#8217; (SPIFFS) or similar incentives should only do so if the gifts or payments are made transparently in writing and with the knowledge of the employer of those receiving the incentive. &#8220;</p></blockquote>
<p>Vitou also operates a website dedicated to the Bribery Act, <a href="http://www.thebriberyact.com">www.thebriberyact.com</a>, and there are several pages looking at incentive programs, such as <a href="http://thebriberyact.com/2011/05/23/the-bribery-act-incentives/<br />
">this one on incentives</a> and promotions, and <a href="http://thebriberyact.com/2011/07/20/spiffing-the-bribery-act-incentive-payments/">this on SPIFF prizes</a>.</p>
<p>A <a href="http://thebriberyact.com/2011/11/17/what-do-mars-bars-and-the-first-bribery-act-prosecution-have-in-common/">look at a history of bribery cases</a> shows that successful prosecutions have all been as a result of clear cut misdemeanours by the offenders, all for cash payments. The first successful prosecution under the new Bribery Act was to a court clerk who took a £500 bribe to &#8216;get rid of a speeding charge&#8217;. So far there have been now cases against a corporation under the new act.</p>
<p>Back to incentives, and the key word emerging from the SFO is &#8216;transparency&#8217;. As long as all parties are clear on what incentives are being made, to whom and for what, then incentive programs are a commercially justifiable part of a company&#8217;s sales promotion and customer loyalty strategy. The need for transparency makes it even more important that prizes are distributed as part of a structured incentive programme that can be tracked and audited. IncentiveDirect&#8217;s <a href="http://www.id-points.com">iD-points</a> system makes it easy for our clients to see what points have been distributed to whom.</p>
<p>Where we are seeing a change is in our clients ensuring that the employers of the recipients are aware of the incentive campaigns that are being run. Some of our clients running third-party incentives are choosing to only allow prizes to be delivered to a business, to be clear that these are B2B rewards for business customer loyalty.</p>
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		<title>Stop oiling the squeaky wheel</title>
		<link>http://www.incentivedirect.com/stop-oiling-the-squeaky-wheel/</link>
		<comments>http://www.incentivedirect.com/stop-oiling-the-squeaky-wheel/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 13:21:26 +0000</pubDate>
		<dc:creator>Marty</dc:creator>
				<category><![CDATA[eBusiness]]></category>
		<category><![CDATA[Motivation]]></category>

		<guid isPermaLink="false">http://www.incentivedirect.com/?p=559</guid>
		<description><![CDATA[In 2012, it's time to stop oiling the squeaky wheel. This year, it is all about being proactive, not reactive. Now is the time to start planning the future, not waiting for it to happen.
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.incentivedirect.com/wp-content/uploads/2012/01/squeaky_wheel.jpg" alt="The squeaky wheel gets the grease" title="squeaky_wheel" width="500" height="385" /></p>
<p>&#8220;The squeaky wheel gets the grease&#8221;, runs the proverb, underlining the human tendency to focus our attention on immediate concerns rather than plan proactively for the future.</p>
<p>I was thinking about the squeaky wheel syndrome when discussing a client&#8217;s incentive program that had taken a downturn in activity, and crucially, attention from their marketing manager.</p>
<p>Part of the problem was that the incentive program we operate for them runs smoothly, worry and hassle free, But this also allowed them to direct their attention onto other issues, and stop thinking about ways to improve and adjust their incentive program. As a result the program was starting to look a little stale, and was no longer engaging its users to the degree it had previously. There were no short-burst campaigns, no themed promotions, no e-mail marketing. Users were earning points for doing the same old things, or in many cases no longer earning them. Their business had moved on but the incentive hadn&#8217;t.</p>
<p>Left untouched the incentive program would have become a big problem that needed fixing. It wasn&#8217;t a squeaky wheel yet, but it would soon become one. Fortunately, we were able to work with the marketing manager, and suggest a refresh of the promotion, and a mini-reboot, which has re-energised the incentive and seen reward levels, user engagement and most importantly, the Return on Investment all back to where they should be. If things had of gotten worse these simple measures would not have been enough to restore users engagement.</p>
<p>What parts of your sales and marketing are a &#8216;squeaky wheel&#8217;? By only focussing on immediate problems, planning for the future can often take a back seat, leading to bigger problems down the road. Ultimately it&#8217;s an inefficient and ineffective way to work. Often squeaky wheels are masking bigger problems that need to be addressed, and at other times a &#8216;squeaky wheel&#8217; needs to be replaced not just remedied.</p>
<p>In 2012, it&#8217;s time to stop oiling the squeaky wheel. This year, it is all about being proactive, not reactive. Now is the time to start planning the future, not waiting for it to happen. Start by auditing your current activities and service providers and decide if they are functioning well, and if not, whether they should be forgotten, fixed, or fired. </p>
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		<title>Are your employees inadvertently sabotaging your business?</title>
		<link>http://www.incentivedirect.com/are-your-employees-inadvertently-sabotaging-your-business/</link>
		<comments>http://www.incentivedirect.com/are-your-employees-inadvertently-sabotaging-your-business/#comments</comments>
		<pubDate>Thu, 27 Oct 2011 14:45:35 +0000</pubDate>
		<dc:creator>Marty</dc:creator>
				<category><![CDATA[eBusiness]]></category>
		<category><![CDATA[Incentives]]></category>
		<category><![CDATA[Motivation]]></category>

		<guid isPermaLink="false">http://www.incentivedirect.com/?p=554</guid>
		<description><![CDATA[While no-one will ever care as much as a business as the business owner, incentives can at least help to make them care a lot.]]></description>
			<content:encoded><![CDATA[<p>&#8220;Stop the Sabotage&#8221; says Nigel Botterill, who in this video goes into a lengthy anecdote about finding Rick Stein behind the counter early one Saturday at his Seafood Deli in Padstow.</p>
<p><iframe src="http://player.vimeo.com/video/29088408?title=0&amp;byline=0&amp;portrait=0" width="400" height="225" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe>
<p><a href="http://vimeo.com/29088408">Stop the sabotage</a> from <a href="http://vimeo.com/thewowcompany">The Wow Company</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>To summarize:<br />
Ian the fishmonger wasn&#8217;t upselling.<br />
Barbara the cashier wasn&#8217;t registering users to the mailing list.</p>
<p>Whilst Stein was there that Saturday notionally to &#8220;keep his hand in&#8221;,  &#8216;Botty&#8217; understands that he was there to stop the inadvertent sabotage of his business. While he is at pains to point out that the staff were otherwise very good at their job, they weren&#8217;t going the extra distance. This is because they did not see it as part of their job, there was no benefit or motivation for them to do that. As a consequence, the business was losing out on valuable custom. Rick Stein was prepared to go the extra mile, because he could see the bigger picture, and understand how he could add value to the customer relationship. As the owner of the business, he also had the vested financial interest, of course.</p>
<p>Rewards can change this staff default <i>modus operandi</i> by providing a direct benefit to go beyond the job description. A structured incentive program like iD-points can go further still &#8211; to reinforce the behaviours with communication to help staff understand the &#8216;why&#8217; as well as the &#8216;what&#8217;. It can supplement the basic reward with additional rewards for their ideas and feedback too.</p>
<p>While Botterill is right that no-one will ever care as much as a business as the business owner, incentives can at least help to make them care a lot.</p>
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		<title>Rewards are the new currency in social media</title>
		<link>http://www.incentivedirect.com/rewards-are-the-new-currency-in-social-media/</link>
		<comments>http://www.incentivedirect.com/rewards-are-the-new-currency-in-social-media/#comments</comments>
		<pubDate>Wed, 11 May 2011 11:07:34 +0000</pubDate>
		<dc:creator>Marty</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Incentives]]></category>
		<category><![CDATA[Mobile Technology]]></category>
		<category><![CDATA[Motivation]]></category>

		<guid isPermaLink="false">http://www.incentivedirect.com/?p=534</guid>
		<description><![CDATA[New trends in social media add incentives and game elements to add appeal, foster competition, and reward participation. But can they create truly compelling experiences? Social media, a term that didn&#8217;t exist 5 years ago, is now one of the key means for brands to connect with the customers, and for people to connect with [...]]]></description>
			<content:encoded><![CDATA[<p>New trends in social media add incentives and game elements to add appeal, foster competition, and reward participation. But can they create truly compelling experiences?</p>
<p>Social media, a term that didn&#8217;t exist 5 years ago, is now one of the key means for brands to connect with the customers, and for people to connect with friends and peers. Now social media is moving beyond the currency of &#8216;friends&#8217; and &#8216;followers&#8217; and adding new measures of engagement, new ways of motivating participation, and new ways of rewarding success.</p>
<p>The most obvious way that rewards and motivation are filtering into the social media landscape this is through the introduction of game-like elements, such as points rewards, unlocking achievements and abilities (levelling up), and then measures of success such as high score tables, leaderboards, badges.</p>
<p>A great example of this &#8216;gamification&#8217; is <a href="http://nikerunning.nike.com/nikeos/p/nikeplus/en_GB/">Nike+</a> from Nike. This takes the usually solitary pastime of running and turns it into a social experience as well as a motivation tool, by recording data from your runs and then uploading them to the Nike+ site from a range of devices, including iPhone and iPod.</p>
<p><a href="http://www.incentivedirect.com/wp-content/uploads/2011/05/nikeplus_01.jpg"><img src="http://www.incentivedirect.com/wp-content/uploads/2011/05/nikeplus_01-300x202.jpg" alt="" title="nikeplus_01" width="300" height="202" class="alignnone size-medium wp-image-536" /></a></p>
<p><a href="http://www.incentivedirect.com/wp-content/uploads/2011/05/nikeplus_02.jpg"><img src="http://www.incentivedirect.com/wp-content/uploads/2011/05/nikeplus_02-300x218.jpg" alt="" title="nikeplus_02" width="300" height="218" class="alignnone size-medium wp-image-537" /></a></p>
<p>As well as allowing you to track your runs and review your running history, you can set goals for distance or time, and reach levels based on total distance covered. You can also tweet  or update your  Facebook status with details of your activity, set challenges to your friends and also join public challenges. The iPhone app and new <a href="http://nikerunning.nike.com/nikeos/p/nikeplus/en_US/products/sportwatch_pdp?pid=406329">Nike+ SportWatch GPS</a> also allow mapping of your runs using GPS data.</p>
<p>Fans of Nike+ (of which I am one &#8211; <a href="http://my.nike.com/Kosmograd">here&#8217;s my profile</a>) find that the positive feedback loop it creates encourages them to run more, set targets, and ultimately perform better. The game-like elements help to make users more proactive and provide a support network for ongoing encouragement as well as celebrating achievements</p>
<p><a href="http://www.incentivedirect.com/wp-content/uploads/2011/05/star_player.jpg"><img src="http://www.incentivedirect.com/wp-content/uploads/2011/05/star_player-300x200.jpg" alt="" title="star_player" width="300" height="200" class="alignnone size-medium wp-image-538" /></a></p>
<p>Another great example that has recently launched is the <a href="http://itunes.apple.com/us/app/heineken-star-player/id430931117?mt=8">Heineken Star Player</a> iPhone app This allows users to play live alongside Champions League football matches and try and predict when a goal will be scored, to earn points. There are also other opportunities to score points by guessing the outcome of free kicks and corners, plus quiz questions. It provides a new angle to watching a football match with friends and an added level of interest. There is the inevitable connection with Facebook and Twitter and the opportunity to build mini-leagues of friends, alongside the global league of all users. The Heineken branding is ever-present but fairly low-key. Whilst points don&#8217;t represent anything other than your score which can be compared against other users, perhaps future versions will translate points into a virtual currency which can be used to acquire Heineken merchandise.</p>
<h3>Gamification</h3>
<p>Star Player manages to avoid the biggest problem of adding game elements to social networking, which is that they add the reward mechanisms of games but with no real underlying gameplay, or compelling raison d&#8217;etre. In <a href="http://www.next-gen.biz/blogs/nil-point">Gamification and It&#8217;s Discontents</a>, Steven Poole highlights the problems in adding a thin game layer over real life, in that it can provide a virtual presenteeism rather than any real degree of engagement:</p>
<blockquote><p>&#8220;isn’t the idea of being ‘mayor’ of your local Starbucks or indie equivalent, as is possible in Foursquare, rather strange? You don’t become mayor in real life just by turning up at the town hall more than anyone else.&#8221;</p></blockquote>
<p>Poole also discusses a new social game, <a href="http://www.chromaroma.com">Chromaroma</a>, based on users travelling habits around London. By using the journey data from your Oyster card (the contactless ticketing technology used on buses and the Underground in London), and now also your Barclays Cycle Hire (aka Boris-bike) travel data, it aims to add a game-like dimension to commuting around London. Users, once signed up, choose to be on the Blue, Green, Red or Yellow team, with the aim of taking ownership of certain stations or lines, based on where they start or complete their journeys. But does anyone really play Chromaroma?</p>
<p><a href="http://www.incentivedirect.com/wp-content/uploads/2011/05/chromaroma_03.jpg"><img src="http://www.incentivedirect.com/wp-content/uploads/2011/05/chromaroma_03-300x228.jpg" alt="" title="chromaroma_03" width="300" height="228" class="alignnone size-medium wp-image-539" /></a></p>
<p><a href="http://www.incentivedirect.com/wp-content/uploads/2011/05/chromaroma_02.jpg"><img src="http://www.incentivedirect.com/wp-content/uploads/2011/05/chromaroma_02-300x208.jpg" alt="" title="chromaroma_02" width="300" height="208" class="alignnone size-medium wp-image-546" /></a></p>
<p>I joined Chromaroma, and it seems rather pointless, if you&#8217;ll excuse the pun. In its current incarnation I can&#8217;t see it changing the way users travel across London, nor does it turn London into some kind of consensual game-space the way that, say, <a href="http://www.streetwars.net/">Streetwars</a> or <a href="http://www.nikegrid.com/">NikeGrid</a> did, or <a href="http://www.pacmanhattan.com/">PacManhattan</a> does in New York. Earning points for completing a travel journey is unlikely to change anyone&#8217;s travel habits or which station they travel too, and so rewarding users for doing what they do anyway is rather meaningless. Perhaps Chromaroma will morph into a more narrative,  ARG game  route like <a href="http://www.perplexcity.com/">Perplexcity</a> rather than the check-in based <a href="https://foursquare.com/">Foursquare</a> model.</p>
<p><a href="http://www.incentivedirect.com/wp-content/uploads/2011/05/nikegrid.jpg"><img src="http://www.incentivedirect.com/wp-content/uploads/2011/05/nikegrid-300x234.jpg" alt="" title="nikegrid" width="300" height="234" class="alignnone size-medium wp-image-547" /></a></p>
<p>Gamification, or &#8216;pointsification&#8217;, as Margaret Robertson of Hide and Seek <a href="http://www.hideandseek.net/cant-play-wont-play/">insists it should be called</a>, does not create a full game experience because there are no meaningful consequences from the choices the player makes on the game itself. In other words, if you don&#8217;t go for a run, Nike+ will still be waiting there for you when you do. </p>
<blockquote><p>&#8220;Games give their players meaningful choices that meaningfully impact on the world of the game. Deciding to run two miles today rather than one, or drink two liters of Coke instead of four are just choices of quantity.&#8221;</p></blockquote>
<p>The choices you make don&#8217;t affect the game at all; the process is all one way rather than being fully interactive. A game should a series of unfolding  series of actions which have consequences, positive and negative. </p>
<blockquote><p>&#8220;Games offer fail conditions as well as win conditions. They are able to deliver the high levels of emotional engagement they’re famed for because they’re also adept at delivering the lows of loss, humiliation and frustration. The world of user experience design from which the concept of gamification has arisen has spent the last twenty years erasing loss, humiliation and frustration from its flows. A world of badges and points only offers upwards escalation, and without the pain of loss and failure, these mean far less. And when this upward escalation is based only on accumulation of points, rather than on expressions of my choices and my skills, then this further strips out the sense of agency and competence, so crucial to the emotional and neurological buzz we get from gaming.&#8221;</p></blockquote>
<h3>1-Up or 2-Up</h3>
<p>Robertson is rightly critical of such a restrictive view of gaming because it can obscure the deeper potential that games may offer not only social media but also customer loyalty and brand engagement. Games like Heineken Star Player show the way that social games can provide an a interactive side-channel, an approach that I can see becoming increasingly commonplace for brands and for business. There is also massive potential for games to become much more integral to the incentives and motivation market, to move beyond the simple game-like elements of rewards, points and achievements to a more dynamic  in-game experience full of choices and consequences. These can be used support not just competitive play based on sales performance or other indicators, but also co-operative play such as team-building, training and knowledge sharing.</p>
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		<title>Are &#8216;check-ins&#8217; the new face of customer loyalty?</title>
		<link>http://www.incentivedirect.com/are-check-ins-the-new-face-of-customer-loyalty/</link>
		<comments>http://www.incentivedirect.com/are-check-ins-the-new-face-of-customer-loyalty/#comments</comments>
		<pubDate>Tue, 15 Feb 2011 12:25:54 +0000</pubDate>
		<dc:creator>Marty</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Incentives]]></category>
		<category><![CDATA[Motivation]]></category>

		<guid isPermaLink="false">http://www.incentivedirect.com/?p=528</guid>
		<description><![CDATA[Facebook has recently launched a service called Deals, which allows users to get special offers at retail destinations when they &#8216;check-in&#8217; to that location with their Facebook account. &#8220;When you&#8217;re looking at the Nearby Places list on your mobile phone, certain places will display a yellow ticket next to their name. Clicking through will show [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.incentivedirect.com/wp-content/uploads/2011/02/foursquare.jpg" alt="" title="foursquare" width="500" height="315" class="alignnone size-full wp-image-529" /></p>
<p><a href="http://www.wired.co.uk/news/archive/2011-01/31/facebook-places-uk">Facebook has recently launched a service called Deals</a>, which allows users to get special offers at retail destinations when they &#8216;check-in&#8217; to that location with their Facebook account.</p>
<blockquote><p>&#8220;When you&#8217;re looking at the Nearby Places list on your mobile phone, certain places will display a yellow ticket next to their name. Clicking through will show you the details of the offer, and then checking in will display a voucher that you can show to the person on the till to validate it. Types of deal include charity giveaways, freebie giveaways, loyalty card-like counters and deals that require you to check in multiple people at the same time.&#8221;</p></blockquote>
<p><a href="http://www.facebook.com/blog.php?post=446183422130">Deals</a> is like a combination of <a href="http://foursquare.com/">FourSquare</a>, with its social currency of &#8216;check-ins&#8217; and discount voucher sites like <a href="http://www.groupon.com/">Groupon</a>, and represent the new face of customer loyalty. Beyond simple loyalty cards and rubber stamps, the emphasis is on broadcasting your customer loyalty to your &#8216;friends&#8217;, and is most apt for restaurants and coffee shops.</p>
<p>But perhaps more than genuine customer loyalty, Deals could simply encourage a kind of consumer nomadism, a rootless shifting customer base that constantly moves to where the best offer is. It smacks of presenteeism rather than engagement, a flash mob of punters showing up expecting a discount rather than genuine loyalty between a retailer and its customers.</p>
<p><a href="http://www.thestreet.com/story/10889100/1/done-wrong-groupon-can-cost-business-big.html?puc=_tscrss">As some retailers who have used Groupon have discovered</a>, suddenly having a herd of new, temporary customers is a Faustian bargain that doesn&#8217;t necessarily translate into long-term, full-paying customers, and whose main winner is Groupon itself. And there&#8217;s always the chance that genuinely loyal customers may get shoved to the side by the stampede of coupon waving bargain hunters.</p>
<p>Discounting is always a risky proposition &#8211; especially with emerging ecosystems such as Groupon, where a misjudgement can lead to big losses for a business &#8211; and can rapidly become a race to the bottom. At IncentiveDirect, we believe incentives that reward sales generation are a low risk way of driving sales and growing business in a manageable, sustainable way.</p>
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		<title>Autonomy, mastery and purpose</title>
		<link>http://www.incentivedirect.com/autonomy-mastery-and-purpose/</link>
		<comments>http://www.incentivedirect.com/autonomy-mastery-and-purpose/#comments</comments>
		<pubDate>Tue, 15 Feb 2011 12:15:28 +0000</pubDate>
		<dc:creator>Marty</dc:creator>
				<category><![CDATA[Incentives]]></category>
		<category><![CDATA[Motivation]]></category>

		<guid isPermaLink="false">http://www.incentivedirect.com/?p=525</guid>
		<description><![CDATA[Watch this amazing animation from RSA illustrating a talk by Dan Pink, a theme also covered in his book Drive. Pink&#8217;s hypothesis is that the path to true motivation comes from within, and the desire of a person to achieve autonomy, mastery and purpose, without which man feels incomplete. For individual inner peace, that&#8217;s a [...]]]></description>
			<content:encoded><![CDATA[<p><iframe title="YouTube video player" width="520" height="316" src="http://www.youtube.com/embed/u6XAPnuFjJc" frameborder="0" allowfullscreen></iframe></p>
<p>Watch this amazing animation from RSA illustrating a talk by Dan Pink, a theme also covered in his book <a href="http://www.amazon.co.uk/Drive-Surprising-Truth-About-Motivates/dp/184767769X/">Drive</a>.</p>
<p>Pink&#8217;s hypothesis is that the path to true motivation comes from within, and the desire of a person to achieve autonomy, mastery and purpose, without which man feels incomplete.</p>
<p>For individual inner peace, that&#8217;s a great credo, but for businesses, how can they help foster the behaviours they want to see from their workforce. How for example can a company encourage its staff to be more environmentally friendly at work? This requires instilling a collective sense of purpose and responsibility, a shared vision, and individual autonomy, mastery and purpose has very little to do with it. Incentives are great for those little nudges in the right direction that can result in a major shift in corporate behaviour.</p>
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		<title>A dis-loyalty card</title>
		<link>http://www.incentivedirect.com/a-dis-loyalty-card/</link>
		<comments>http://www.incentivedirect.com/a-dis-loyalty-card/#comments</comments>
		<pubDate>Thu, 27 Jan 2011 16:04:11 +0000</pubDate>
		<dc:creator>Marty</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Motivation]]></category>

		<guid isPermaLink="false">http://www.incentivedirect.com/?p=520</guid>
		<description><![CDATA[Designed to encourage diversity, rather than conformity, the dis-loyalty card offers a refreshing twist on the tired loyalty cards of most coffee chains.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.incentivedirect.com/wp-content/uploads/2011/01/localism.jpg" alt="" title="localism" width="472" height="349" /></p>
<p>An interesting concept from Gwilym Davies &#8211; &#8220;World Barista Champion&#8221; &#8211; is the <a href="http://www.jimseven.com/2009/12/17/gwilyms-disloyalty-card/">dis-loyalty card</a>. Designed to encourage diversity, rather than conformity, it offers a refreshing twist on the tired loyalty cards of most coffee chains. Rather than slavishly visiting the same old coffee shop in order to earn a free coffee, the dis-loyalty card encourages the shopper to frequent a number of otherwise unaffiliated establishments.</p>
<p>Joined-up thinking like this by small businesses and local communities is the answer to the bland homogenisation of our high streets by large retail chains. The large retailers know that loyalty cards are the way to embed habits and repeated behaviours, but the same logic can also be extended to less commercially driven enterprises. See also <a href="http://www.thecrouchendproject.co.uk">The Crouch End Project</a> for how local retailers can use the power of customer loyalty to support local businesses.</p>
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		<title>HiPPOs create toxic workplaces.</title>
		<link>http://www.incentivedirect.com/hippos-create-toxic-workplaces/</link>
		<comments>http://www.incentivedirect.com/hippos-create-toxic-workplaces/#comments</comments>
		<pubDate>Wed, 20 Oct 2010 11:19:23 +0000</pubDate>
		<dc:creator>Marty</dc:creator>
				<category><![CDATA[eBusiness]]></category>
		<category><![CDATA[Motivation]]></category>

		<guid isPermaLink="false">http://www.incentivedirect.com/?p=515</guid>
		<description><![CDATA[People who throw their weight around without regard for the considered opinions of those below them on the org chart, create toxic workplaces. ]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.incentivedirect.com/wp-content/uploads/2010/10/hippo.jpg" alt="" title="hippo" width="448" height="299" class="alignnone size-full wp-image-516" /></p>
<p>In business, decisions are often made by the person who takes home the biggest paycheck. This is known as the HiPPO problem  (Highest Paid Person&#8217;s Opinion). As <a href="http://www.bnet.com/blog/harvard/when-highest-paid-persons-opinion-stomps-on-your-project/7347">this article</a> states:</p>
<blockquote><p>&#8220;HIPPO is the high level manager who comes to your project at the last moment and offers an opinion on what to include to make the project a success. And you must consider it, even if the idea is out of scope, past deadline or [...] crazy&#8221;</p></blockquote>
<p>People who throw their weight around without regard for the considered opinions of those below them on the org chart, create toxic workplaces. Eventually, people will start deferring more and more decisions to the HiPPO, rather than seeking creative solutions for themselves that may get overruled on a whim. And of course, it continues to feed to ego of HiPPOs to think they are geniuses (otherwise why else would they be paid so much?) who can turn their instinctive insight onto whatever they rest their eyeballs on.</p>
<p>All of this leads to a culture of complacency for most and the feeding of rampant egos for few. This state of affairs may be hidden or ignored when times are good &#8211; as Pixar founder Ed Catmull says, &#8220;success hides problems&#8221; &#8211; but does not bode well for long term success. Motivation systems that continually reward the same behaviours, or only reward the superstars, fuel  complacency and egotism, reinforcing the toxic workpace. </p>
<p>At the <a href="http://blogs.hbr.org/cs/2010/08/what_google_could_learn_from_p.html">Harvard Business Review</a>, Peter Sims thinks that Google, who he thinks are at a &#8216;pivotal moment in its history&#8217; could learn from Pixar, where processes are in place to ensure that success doesn&#8217;t breed complacency.</p>
<blockquote><p>&#8220;what Pixar has that Google does not is a culture where the fear of complacency is a strong motivator, where new problems are identified, discussed, and addressed openly and honestly, all of which requires humility&#8221;</p></blockquote>
<p>Humility of top executives, and active steps to prevent complacency, resting on laurels, are key tenets of the Pixar approach, and ones that all companies should embrace. Motivation programs can be used to help stir up new ways of working, and help ensure that the best ideas win, regardless of where they came from.</p>
<p>Or as that old warhorse Winston Churchill once said: &#8220;Success is not final, failure is not fatal: it is the courage to continue that counts” </p>
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		<title>Meet the New Consumer.</title>
		<link>http://www.incentivedirect.com/meet-the-new-consumer/</link>
		<comments>http://www.incentivedirect.com/meet-the-new-consumer/#comments</comments>
		<pubDate>Tue, 19 Oct 2010 14:49:03 +0000</pubDate>
		<dc:creator>Marty</dc:creator>
				<category><![CDATA[eBusiness]]></category>
		<category><![CDATA[Human Resources]]></category>
		<category><![CDATA[Incentives]]></category>

		<guid isPermaLink="false">http://www.incentivedirect.com/?p=507</guid>
		<description><![CDATA[The recession has changed the marketplace forever. The New Consumer will change the way that business and consumers think and behave. From now on, there is a permanent shift in the consumer mindset, and this will translate into the way that businesses operate in order to survive and prosper.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.incentivedirect.com/wp-content/uploads/2010/10/empty_mall.jpg" alt="" title="empty_mall" width="480" height="319" class="alignnone size-full wp-image-508" /></p>
<p>The recession has changed the marketplace forever. The New Consumer will change the way that business and consumers think and behave. From now on, there is a permanent shift in the consumer mindset, and this will translate into the way that businesses operate in order to survive and prosper.</p>
<p>So what does the New Consumer look like</p>
<ul>
<li>The New Consumer is more careful about what they buy.</li>
<li>The New Consumer want to feel connected to the things they own.</li>
<li>The New Consumer is looking for long term value rather than short term cost saving.</li>
<li>The New Consumer will only buy once they are convinced it is the right product for them.</li>
<li>The New Consumer values their time more than ever.</li>
</ul>
<p><img src="http://www.incentivedirect.com/wp-content/uploads/2010/10/apple_stores1.jpg" alt="" title="apple_stores" width="480" height="317" class="alignnone size-full wp-image-511" /></p>
<p>The continued growth of companies like Apple is an object lesson that people are willing to spend, and often pay more, for items that they believe will last longer, serve them better, and save them time. Consumers are growing tired of cheap, poorly made stuff that doesn&#8217;t last, clutters up their houses, and makes them feel guilty when they have to throw it out. The new consumer wants to own fewer but better things that have a deeper resonance with them.</p>
<p><a href="http://www.wpp.com/wpp/marketing/hottopics/downturn/the-new-consumer-behavior-paradigm.html">A report</a> by Price Waterhouse Coopers states that this mindset is likely to remain even after the recession has ended.</p>
<blockquote><p>&#8220;Companies need to recognize that there will not be a wholesale return to a pre-recession shopping mode and will need to adapt to the changed behaviors and patterns to win in today’s changed marketplace&#8221;</p></blockquote>
<p>This should represent a seismic shift in how businesses sell to their customers. Customer service is becoming ever more important, in helping consumers find the product which is right for them, rather than trying for the quick sale.</p>
<p>This is not just about the High Street, but online retailing too. <a href="http://www.fastcompany.com/1690788/infographic-online-retailers-44-billion-customer-experience-problem">A recent report</a> by Fast Company shows that bad customer experience when buying online leads to not only a negative impression which is unlikely to lead to repeat custom, but that &#8216;cart abandonment&#8217;, the termination of the sales transaction, could be costing US businesses up to $44 billion a year.</p>
<p>This also needs to filter through to incentive programs. Incentives should focus not just on rewarding the sales team for making the sale, but rewarding everyone involved in making the customer feel like a king. Smarter sales incentives look at the bigger picture and focus on building longer term relationships with customers. Most customer loyalty programs, rubber stamping a card for a chance of a free coffee or a discount, are lazy choices.  They are no match for a structured internal incentive solution that empowers employees to offer killer customer service, by:</p>
<ul>
<li> rewarding them to improve their knowledge so they can offer better advice</li>
<li>rewarding them to improve their skills so that they are better employees</li>
<li>rewarding them for going the extra mile</li>
<li>making the <em>right</em> sale to the customer</li>
<li>recognising the lifetime value of a customer</li>
</ul>
<p>For an inspirational video on how far customer service can take you, check out <a href="mms://mms.chriszane.com/chriszane/lifetime_customers.wmv">this video</a>, Creating Lifetime Customers, from <a href="http://www.chriszane.com">Chris Zane</a> of Zanes Cycles. It&#8217;s over an hour long  but it&#8217;s well worth it, and at the end of it you may feel like you want to open a bicycle shop.</p>
<p>What&#8217;s also fascinating about Zane&#8217;s presentation is that Zanes isn&#8217;t just about B2C retail, as they also fulfil bikes for a number of incentive programs for clients including American Express and Tropicana. The same lessons apply to the incentives market. As a provider of incentive services and product fulfilment, we are representing our clients to their customers, and sitting in the middle. To be successful, we need to provide great service both ways.</p>
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